Element Forums


 
HomeHome  ­CalendarCalendar  ­GalleryGallery  ­IRC ChatIRC Chat  ­FAQFAQ  ­SearchSearch  ­MemberlistMemberlist  ­UsergroupsUsergroups  ­RegisterRegister  ­Log inLog in  
Post new topic   Reply to topicShare | 
 

 Terrain

View previous topic View next topic Go down 
Goto page : Previous  1, 2
AuthorMessage
Brainee1
The Dark X
The Dark X


Posts: 130
Join date: 2009-06-01

PostSubject: Re: Terrain   Sat Aug 15, 2009 6:00 am

I was thinking taking advantage of certain skills that are sure to come out eventually, or on some foes' inability to jump, but I'm sure NH could find ways around it. Here's something: What if you leave a battle when you fall out? Nulling all exp and gold, even if you killed something.
Back to top Go down
View user profile
blueflare
Seasoned Sniper
Seasoned Sniper


Posts: 118
Join date: 2009-05-16
Age: 100

PostSubject: Re: Terrain   Sat Aug 15, 2009 6:01 am

that is not a bad idea but it could also be a cheap way to run away
Back to top Go down
View user profile
Brainee1
The Dark X
The Dark X


Posts: 130
Join date: 2009-06-01

PostSubject: Re: Terrain   Sat Aug 15, 2009 6:06 am

Currently there's no way to run away lol
Maybe that's the way NH wants it. I've played many RPGs without a run function, and they are quite enjoyable. But really, I fail to see how there is any way to run away aside from "cheap". You run when you can't defend any longer. (Or when you don't want to fight the same blasted bee you were killing at level one anymore...)
Back to top Go down
View user profile
blueflare
Seasoned Sniper
Seasoned Sniper


Posts: 118
Join date: 2009-05-16
Age: 100

PostSubject: Re: Terrain   Sat Aug 15, 2009 6:14 am

i dunno, it just seems like it takes a lot of challenge out of the game to me

i can see your point though
Back to top Go down
View user profile
Brainee1
The Dark X
The Dark X


Posts: 130
Join date: 2009-06-01

PostSubject: Re: Terrain   Sat Aug 15, 2009 6:19 am

EO is plenty chalenging, thanks to its free-roam gameplay. I went down that hole in my first test play, not knowing what was down there... and got my butt kicked in 6 seconds flat. I could kill spiders, but not ghosties. NH is also planning on adding some tough bosses, as before, so I think difficulty is pretty ensured.

This brings up an interesting idea for me. What about special battle-only terrains? For example: Lava that kills you in battle, but does nothing outside of battle, icy floors that make you slide - in battle only. Stuff like that.
Back to top Go down
View user profile
stevekb
Lightbringer
Lightbringer


Posts: 177
Join date: 2009-05-16

PostSubject: Re: Terrain   Sat Aug 15, 2009 7:49 am

I actually remember nh saying that you'd be able to purchase a run away item in the store but I'm not sure if he made it yet (lol memory XD )
Back to top Go down
View user profile
stevekb
Lightbringer
Lightbringer


Posts: 177
Join date: 2009-05-16

PostSubject: Re: Terrain   Sat Aug 15, 2009 8:23 am

I really don't know why brainee1 thanks this is so complicated >_<

what's you'd do is make the enemy make sure that there is actually a floor to move along and if it's an enemy capable of jumping all we'd have to do is create a curved collision checking line (made of maybe ten or so straight collision lines) which would predict where the enemy would go if it jumped and so the AI would be able to predict if it would land again on the ground somewhere or not.

by platforms i would suggest no floating blocks lol but just more like one platform which slopes or something and maybe so pits of death but not platforms you can jump onto yet so as to keeping it simple for now and not making AI coding too complicated.
Back to top Go down
View user profile
Necrom
Blue Slime
Blue Slime


Posts: 15
Join date: 2009-08-14

PostSubject: Re: Terrain   Sat Aug 15, 2009 10:31 am

Allright here is what i think.

I wouldnt add platforms because it would make the game look kinda Mario like. Although we could add platforms taht look like raised up terrain. I dont think you guys will understand me but i will draw it later and show you how i think the bumps and all that should look. I think me and steve have the same idea here.

Also we can have a better name for the mountain, i just though we SHOULD have one.

PS: Ill draw the stuff later because i really have to go now.
Back to top Go down
View user profile
Chator
Gray Blob
Gray Blob


Posts: 3
Join date: 2009-09-08

PostSubject: Re: Terrain   Sat Sep 19, 2009 7:01 am

YA! terrain is too flat... some hills and Mt.Monkey XD XD
Back to top Go down
View user profile
stevekb
Lightbringer
Lightbringer


Posts: 177
Join date: 2009-05-16

PostSubject: Re: Terrain   Sun Sep 20, 2009 9:54 am

hey chator, we have a new forum it's at element-online.com
Back to top Go down
View user profile
 

Terrain

View previous topic View next topic Back to top 
Page 2 of 2Goto page : Previous  1, 2

Permissions of this forum:You cannot reply to topics in this forum
Element Forums :: Element :: Ideas and Suggestions-
Post new topic   Reply to topic